-
Website
http://beta.simplifierlab.com/ -
Original page
http://beta.simplifierlab.com/2005/10/post.html -
Subscribe
All Comments -
Community
-
Top Commenters
-
whitneymcn
1 comment · 16 points
-
terrycojones
1 comment · 20 points
-
Graham S.
1 comment · 4 points
-
greenskeptic
2 comments · 9 points
-
femmebot
4 comments · 1 points
-
-
Popular Threads
I think the insight relative to Craig's pricing model is interesting. Did he think of that or did Tom just invent the theory? Craig? Someone is brilliant...
Brad,
I read your entire transcript as soon as it was made available. I was hoping you were going to podcast the session. Maybe next time. I love this obsession you and Fred have with trying to figure out these models / concepts. I've been following Fred's Blog for some time now and its really interesting to see how much you guys are observing and absorbing in this space. I'm sure your investments will benefit from your willingness to learn. I've been researching and studying what you guys are now discussing for the last 2.5 years. This is very exciting for me and I would love to chat or communicate sometime. If interested, I would like to send you (and Fred) some thoughts, ideas and concepts that I've come up with that focus on this peer production business model topic. Would this be OK? If so, where shall I send it?
Do we have a strategy?
(if you want to confirm it's me, send me an email)
Craig
Google can take this strategy one further. By buying/licensing content such as maps and then giving them away, because the search eyeballs are so valuable, they can effectively destroy small companies charging for the same content. They are strengthening the web 2.0 ad-based revenue model by destroying other models, intentionally or not.
You could also posit that in a social production system, the act of charging for services acts as a behavioral guideline for the users. In the case of Craigs List, by having businesses pay to posting job offers, it helps to ensure that the ads people post are legitimate (in larger markets anyway). In the game of giving services away, charging for services can function in a different capacity that just generating revenue, it can help to form the unspoken rules of engagement.
An important area that I feel is highly relevant to social production systems but which has not been mentioned in the discussions or follow up comments is Massively Multiplayer Online Gamess. The real value of all these games is only partially in the content the publishers create. Most of their value is in what the players create in terms of characters and social organizations.
Clearly MMOGs are some of the most closed walled gardens in existence, trying to shut down Ebaying etc. I think it is a particularly interesting dimension as to this point they are paid services and funded very differently (no advertising to speak of) than the other models discussed.
So could an open garden model work and would it surpass the wildly successfuly closed versions that exist today?